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This repository was archived by the owner on Jul 16, 2025. It is now read-only.
LogIoStoreTools: Display: Successfully opened 3 Container files
LogIoStoreTools: Display: Building Package Map from Containers
LogWindows: Error: appError called: Assertion failed: PackageBuffer.IsOk() [File:D:\Perforce\FactoryGame_dev\UE4\Engine\Source\Programs\ZenTools\Private\IoStorePackageMap.cpp] [Line: 74]
Failed to find ChunkId 7eca92f3c72d030000000001 for PackageId 0x32dc7f392ca7e in ContainerId 0xdb448bc18f368bcf (ChunkInfo valid: 0)
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Assertion failed: PackageBuffer.IsOk() [File:D:\Perforce\FactoryGame_dev\UE4\Engine\Source\Programs\ZenTools\Private\IoStorePackageMap.cpp] [Line: 74]
LogWindows: Error: Failed to find ChunkId 7eca92f3c72d030000000001 for PackageId 0x32dc7f392ca7e in ContainerId 0xdb448bc18f368bcf (ChunkInfo valid: 0)
LogWindows: Error: [Callstack] 0x00007ff7a3871393 ZenTools.exe!FIoStorePackageMap::PopulateFromContainer() [D:\Perforce\FactoryGame_dev\UE4\Engine\Source\Programs\ZenTools\Private\IoStorePackageMap.cpp:73]
I think they might be using the little-known "overwrite-delete" file entry that "deletes" assets from original PAK via _P(atch) outright, rather than overwriting?