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2 Bugs - changing rotation value of a prim results in change to all values, and random crash 0.25.0 #755

@eladpar

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@eladpar

Hey so ive been working with the cesium for isaac 4.5.0 in the past week,
And I found some weird behaviour that does did not happen in isaac 2023.
First bug is :
When changing a rotate of a prim, let's say a Cube
For example:

  1. create a cube
  2. disable orient
  3. add TransformOp rotate
  4. in rotate:
  5. insert 30 to x
  6. then insert 40 to y

you will see this weird number

Image Image








\

And another bug (maybe its related?) is once every few runs the simulation just crashes with this messge:

Image

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