diff --git a/src/TileDataUI.ui b/src/TileDataUI.ui index 95f2fe2..4077f13 100644 --- a/src/TileDataUI.ui +++ b/src/TileDataUI.ui @@ -43,7 +43,7 @@ - The category this item resides in. Categories are used for the building menu in-game and for sorting the items in the editors tree view + The category this item resides in. Categories are used for the building menu in-game and for sorting the items in the editors tree view @@ -147,7 +147,7 @@ - Whether or not this building be placed on ground. + Whether or not this building can be placed on the ground. placeOnGround @@ -157,7 +157,7 @@ - Whether or not this building be placed on water. + Whether or not this building can be placed on water. placeOnWater @@ -236,7 +236,7 @@ - How many residents / workers this building can hold. Also how much jobs it provides + How many residents / workers this building can hold. Also how many jobs it provides Inhabitants @@ -276,7 +276,7 @@ - Water production of this item. Negative values means power consumption. + Water production of this item. Negative values means water consumption. @@ -503,7 +503,7 @@ - How many residents / workers this building can hold. Also how much jobs it provides + How many residents / workers this building can hold. Also how many jobs it provides @@ -520,7 +520,7 @@ - Water production of this item. Negative values means power consumption. + Water production of this item. Negative values means water consumption. Water production @@ -573,8 +573,8 @@ - tileID of the item that should be drawn on ground below sprite instead of terrain (grass, concrete, ...). When more than one tileID is supplied, a random ground decoration is chosen from the list on placement. Must be a tileID with tileType GroundDecoration. -Valuesmust be commaseperated. + tileID of the item that should be drawn on ground below sprite instead of terrain (grass, concrete, …). When more than one tileID is supplied, a random ground decoration is chosen from the list on placement. Must be a tileID with tileType GroundDecoration. +Values must be comma-seperated.