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finished pseuocode
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build/.doctrees/environment.pickle

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build/.doctrees/stage_3.doctree

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build/.doctrees/stage_4.doctree

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build/.doctrees/stage_5.doctree

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build/.doctrees/stage_6.doctree

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build/.doctrees/stage_7.doctree

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build/.doctrees/stage_8.doctree

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build/_sources/stage_3.md.txt

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@@ -19,15 +19,18 @@ Now that the user has a dungeon that they can move around, we need to make it in
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To achieve this we will:
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1. Define a character class
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2. Create characters
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3. Add characters to the rooms
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4. Include characters in the room descriptions
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5. Create character interactions
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```{admonition} Pseudocode
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:class: pseudocode
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- Define a character class
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- Create characters
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- Add characters to the rooms
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- Include characters in the room descriptions
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- Create character interactions
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- talk method
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- hug method
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- fight method
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6. Add interactions to the main loop
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- Add interactions to the main loop
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```
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### Class Diagram
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build/_sources/stage_4.md.txt

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@@ -18,11 +18,14 @@ So far we have created a multiple-room dungeon that the user can move between. W
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During this stage we will refine our characters by:
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- defining two character types:
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```{admonition} Pseudocode
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:class: pseudocode
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- define two character types:
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- friend
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- enemy
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- change our current characters to one of these types of characters
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- adjust our interactions to allow for different types of characters
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```
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### Class Diagram
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build/_sources/stage_5.md.txt

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In this stage you will:
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```{admonition} Pseudocode
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:class: pseudocode
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* Make an Item class
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* Create your own item objects
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* Put those items into different rooms
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* Update the room descriptions so the items show up when you enter a room
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```
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### Class Diagram
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