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Commit 4285b35

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  • Exiled.Events/Patches/Events/Player

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Exiled.Events/Patches/Events/Player/Shot.cs

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@@ -143,14 +143,14 @@ private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstructi
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}
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/// <summary>
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/// Patches the "else" branch of ServerPerformShot raycast attempt to fire OnShot even if the raycast didn't hit anything.
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/// Patches the "else" branch of ServerPerformShot raycast attempt to fire OnShot even if the raycast didn't hit anything.
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/// </summary>
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[EventPatch(typeof(Handlers.Player), nameof(Handlers.Player.Shot))]
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[HarmonyPatch(typeof(SingleBulletHitreg), nameof(SingleBulletHitreg.ServerPerformShot))]
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internal static class Miss
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{
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/// <summary>
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/// Method to fire the OnShot event when raycast fails.
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/// Method to fire the OnShot event when raycast fails.
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/// </summary>
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private static void ProcessMiss(ReferenceHub player, Firearm firearm, Ray ray)
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{

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