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Merge pull request #51 from TickPoints/main
Update zh_CN.lang
2 parents c1fedef + 8d02387 commit 2565c03

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Canopy [RP]/texts/zh_CN.lang

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@@ -1,5 +1,4 @@
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## vanilla
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entity.canopy:probe.name=Canopy探测器
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entity.canopy:rideable.name=Canopy Rideable ## 无需翻译
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action.hint.exit.canopy:rideable=潜行以站立
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@@ -77,6 +76,7 @@ commands.changedimension.success=§7传送到维度 %s.
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commands.changedimension.fail.coords=§c无效的坐标. 请提供所有 x、y、z 数值或不提供任何数值.
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commands.claimprojectiles=改变半径内所有弹射物的拥有者.
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commands.claimprojectiles.fail.sourcenotplayer=§c指定一个玩家去执行命令.
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commands.claimprojectiles.fail.nonefound=§7半径(%s blocks)内, 没有弹射物.
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commands.claimprojectiles.success.self=§7成功将 %1 个弹射物(半径 %2 )的拥有者改为了你.
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commands.claimprojectiles.success.other=§7成功将 %1 个弹射物(半径 %2 )的拥有者改为了 %3.
@@ -327,9 +327,10 @@ rules.creativeNetherWaterPlacement=允许在创造模式下于下界放置水
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rules.creativeNoTileDrops=允许在创造模式下防止方块从被破坏的方块中掉落.
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rules.creativeOneHitKill=一击必杀. 蹲着时, 玩家周围的实体也会被杀(在创造模式下).
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rules.dupeTnt=TNT被活塞推动并且被音符盒充能时复制.
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rules.durabilitySwap=从您的手中带走0耐久物品.
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rules.durabilityNotifier=当你的工具还剩%s耐久度时, 发出叮的响声和提示.
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rules.durabilityNotifier.alert=§c耐久度还剩: %s
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rules.durabilitySwap=从您的手中带走0耐久物品.
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rules.echoShardsEnableShriekers=在幽匿尖啸体上允许通过使用回响碎片来生成监守者.
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rules.entityInstantDeath=消除20gt死亡动画. 同时实体不再会掉落经验.
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rules.explosionChainReactionOnly=使爆炸只影响TNT方块.
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rules.explosionNoBlockDamage=关闭爆炸破坏.
@@ -393,4 +394,4 @@ rules.infoDisplay.lookingAt=显示你所看的方块和实体id.
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rules.infoDisplay.signalStrength=显示所指方块的信号强度.
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rules.infoDisplay.blockStates=显示你看着的方块状态.
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rules.infoDisplay.peekInventory=显示方块或者实体的物品栏.
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rules.infoDisplay.peekInventory.empty=空
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rules.infoDisplay.peekInventory.empty=空

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