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Adding Godot Plugin to use libgoethe Description #7

@toymak3r

Description

@toymak3r

Description

We need to create a Godot plugin that integrates the Goethe Dialog System library to provide a seamless dialog management experience for Godot developers working on visual novels and interactive narratives.

Background

The Goethe Dialog System is a modern C++ library that provides:

  • Dual YAML formats: Support for both simple and advanced GOETHE dialog formats
  • C and C++ APIs: Clean interfaces for integration
  • Character dialog management: Support for character names, expressions, moods, portraits, and voice
  • Conditional logic: Advanced condition system with flags, variables, and quest states
  • Effect system: Comprehensive effect system for game state changes
  • Compression system: Multiple compression backends with automatic selection
  • Statistics tracking: Real-time performance monitoring and analysis

Requirements

Core Features

  • GDScript Bindings: Create GDScript bindings for the C API (goethe_dialog.h)
  • YAML Integration: Support for loading/saving dialog files in both simple and advanced GOETHE formats
  • Dialog Management: High-level dialog management with character support, expressions, and voice
  • Condition System: Integration with Godot's autoload system for flags, variables, and quest states
  • Effect System: Hook into Godot's signal system for game state changes

Plugin Structure

addons/goethe_dialog/
├── plugin.gd                    # Main plugin script
├── goethe_dialog.gdextension    # GDExtension configuration
├── src/
│   ├── goethe_dialog.cpp        # C++ bindings implementation
│   ├── goethe_dialog.h          # Header for bindings
│   └── register_types.cpp       # Type registration
├── scenes/
│   ├── dialog_manager.tscn      # Dialog manager scene
│   └── dialog_ui.tscn          # Default dialog UI
├── scripts/
│   ├── dialog_manager.gd        # High-level dialog management
│   ├── dialog_node.gd           # Individual dialog node
│   ├── character.gd             # Character management
│   └── condition_system.gd      # Condition evaluation
└── examples/
    ├── basic_dialog/            # Basic dialog example
    └── visual_novel/            # Full visual novel example

Technical Requirements

  • GDExtension: Use Godot 4.x GDExtension system for C++ integration
  • Cross-platform: Support Windows, Linux, and macOS
  • Dependency Management: Handle libgoethe dependencies (yaml-cpp, zstd)
  • Build System: CMake integration for building the extension
  • Error Handling: Proper error reporting to GDScript

User Experience

  • Editor Integration: Custom editor tools for dialog creation and editing
  • Inspector Support: Custom property editors for dialog nodes
  • Resource System: Integration with Godot's resource system
  • Undo/Redo: Support for editor undo/redo operations
  • Documentation: Comprehensive documentation and examples

Implementation Plan

Phase 1: Core Integration

  1. Set up GDExtension project structure
  2. Create basic C++ bindings for goethe_dialog.h
  3. Implement dialog loading/saving functionality
  4. Create basic GDScript wrapper classes

Phase 2: Advanced Features

  1. Implement condition system integration
  2. Add effect system with Godot signals
  3. Create character management system
  4. Add compression and statistics support

Phase 3: Editor Tools

  1. Create custom dialog editor
  2. Add inspector property editors
  3. Implement undo/redo support
  4. Create example projects

Phase 4: Documentation & Polish

  1. Write comprehensive documentation
  2. Create tutorial videos
  3. Add unit tests
  4. Performance optimization

Technical Considerations

GDExtension Setup

  • Use Godot 4.x GDExtension API
  • Implement proper memory management
  • Handle string conversions between C and GDScript
  • Provide proper error handling and reporting

Dependency Management

  • Bundle libgoethe as a submodule or include source
  • Handle yaml-cpp and zstd dependencies
  • Ensure cross-platform compatibility
  • Provide fallback options for missing dependencies

Performance

  • Minimize C++/GDScript boundary crossings
  • Use efficient data structures for dialog storage
  • Implement caching for frequently accessed data
  • Provide performance monitoring through statistics system

Acceptance Criteria

  • Plugin can be installed and enabled in Godot 4.x
  • Basic dialog loading/saving works with both YAML formats
  • Character dialog with expressions and voice is supported
  • Condition system integrates with Godot autoloads
  • Effect system triggers appropriate Godot signals
  • Editor tools provide intuitive dialog creation experience
  • Documentation covers all major features
  • Example projects demonstrate proper usage
  • Plugin works on all supported platforms (Windows, Linux, macOS)

Additional Notes

  • Consider creating a separate repository for the Godot plugin
  • Ensure compatibility with both Godot 4.0+ and 4.1+
  • Plan for future Godot 5.x compatibility
  • Consider creating a marketplace asset for easier distribution
  • Include performance benchmarks and optimization guidelines

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