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Description
Description
We need to create a Godot plugin that integrates the Goethe Dialog System library to provide a seamless dialog management experience for Godot developers working on visual novels and interactive narratives.
Background
The Goethe Dialog System is a modern C++ library that provides:
- Dual YAML formats: Support for both simple and advanced GOETHE dialog formats
- C and C++ APIs: Clean interfaces for integration
- Character dialog management: Support for character names, expressions, moods, portraits, and voice
- Conditional logic: Advanced condition system with flags, variables, and quest states
- Effect system: Comprehensive effect system for game state changes
- Compression system: Multiple compression backends with automatic selection
- Statistics tracking: Real-time performance monitoring and analysis
Requirements
Core Features
- GDScript Bindings: Create GDScript bindings for the C API (
goethe_dialog.h) - YAML Integration: Support for loading/saving dialog files in both simple and advanced GOETHE formats
- Dialog Management: High-level dialog management with character support, expressions, and voice
- Condition System: Integration with Godot's autoload system for flags, variables, and quest states
- Effect System: Hook into Godot's signal system for game state changes
Plugin Structure
addons/goethe_dialog/
├── plugin.gd # Main plugin script
├── goethe_dialog.gdextension # GDExtension configuration
├── src/
│ ├── goethe_dialog.cpp # C++ bindings implementation
│ ├── goethe_dialog.h # Header for bindings
│ └── register_types.cpp # Type registration
├── scenes/
│ ├── dialog_manager.tscn # Dialog manager scene
│ └── dialog_ui.tscn # Default dialog UI
├── scripts/
│ ├── dialog_manager.gd # High-level dialog management
│ ├── dialog_node.gd # Individual dialog node
│ ├── character.gd # Character management
│ └── condition_system.gd # Condition evaluation
└── examples/
├── basic_dialog/ # Basic dialog example
└── visual_novel/ # Full visual novel example
Technical Requirements
- GDExtension: Use Godot 4.x GDExtension system for C++ integration
- Cross-platform: Support Windows, Linux, and macOS
- Dependency Management: Handle libgoethe dependencies (yaml-cpp, zstd)
- Build System: CMake integration for building the extension
- Error Handling: Proper error reporting to GDScript
User Experience
- Editor Integration: Custom editor tools for dialog creation and editing
- Inspector Support: Custom property editors for dialog nodes
- Resource System: Integration with Godot's resource system
- Undo/Redo: Support for editor undo/redo operations
- Documentation: Comprehensive documentation and examples
Implementation Plan
Phase 1: Core Integration
- Set up GDExtension project structure
- Create basic C++ bindings for
goethe_dialog.h - Implement dialog loading/saving functionality
- Create basic GDScript wrapper classes
Phase 2: Advanced Features
- Implement condition system integration
- Add effect system with Godot signals
- Create character management system
- Add compression and statistics support
Phase 3: Editor Tools
- Create custom dialog editor
- Add inspector property editors
- Implement undo/redo support
- Create example projects
Phase 4: Documentation & Polish
- Write comprehensive documentation
- Create tutorial videos
- Add unit tests
- Performance optimization
Technical Considerations
GDExtension Setup
- Use Godot 4.x GDExtension API
- Implement proper memory management
- Handle string conversions between C and GDScript
- Provide proper error handling and reporting
Dependency Management
- Bundle libgoethe as a submodule or include source
- Handle yaml-cpp and zstd dependencies
- Ensure cross-platform compatibility
- Provide fallback options for missing dependencies
Performance
- Minimize C++/GDScript boundary crossings
- Use efficient data structures for dialog storage
- Implement caching for frequently accessed data
- Provide performance monitoring through statistics system
Acceptance Criteria
- Plugin can be installed and enabled in Godot 4.x
- Basic dialog loading/saving works with both YAML formats
- Character dialog with expressions and voice is supported
- Condition system integrates with Godot autoloads
- Effect system triggers appropriate Godot signals
- Editor tools provide intuitive dialog creation experience
- Documentation covers all major features
- Example projects demonstrate proper usage
- Plugin works on all supported platforms (Windows, Linux, macOS)
Additional Notes
- Consider creating a separate repository for the Godot plugin
- Ensure compatibility with both Godot 4.0+ and 4.1+
- Plan for future Godot 5.x compatibility
- Consider creating a marketplace asset for easier distribution
- Include performance benchmarks and optimization guidelines
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enhancementNew feature or requestNew feature or request