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Load GL_ARB_sample_shading in stage1
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shaders/basic/basic-stage1.frag

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@@ -13,6 +13,10 @@
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#extension GL_KHR_blend_equation_advanced : enable
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#endif
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#ifdef GL_ARB_sample_shading
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#extension GL_ARB_sample_shading : enable
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#endif
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in vec2 texUVs;
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// Handle layout qualifiers for advanced blending specially

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