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Description
A square that follows the player around, and that has a diffrent light level than the actual surface of the planet, its especially noticeable when launching a rocket at night.
it seems it some "ambient" function of deferred rendering.
when you zoom out enough, the square disapears, but buildings are still visble, asif its day.
Also, putting the render quality setting on max removes the square, but render quality in my game eats the framerate, so i have it on low.
if there is a fix, i would like it to be so everything will be as dark as outside the square, and not that everything is as bright as in the square, because i want to use lights more, but there is no point in using lights if everything is already super visible at night.
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