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The game isn't going past the loading screen #12

@sargunv

Description

@sargunv

When ModStatistics is enabled, the game crashes before getting to the main menu. Disabling ModStatistics via the config solves the problem. KSP 0.24.2 64 bit.

Full output log: https://dl.dropboxusercontent.com/u/15518568/output_log.txt

Relevant portion of log:

========== OUTPUTING STACK TRACE ==================

(0x00000001059A0000) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x00000000AD3804E2) (Mono JIT code): (filename not available):  System.Collections.Generic.Comparer`1/DefaultComparer<GameScenes>:Compare (GameScenes,GameScenes) + 0x3c2 (00000000AD380120 00000000AD3805C3) [0000000005954D48 - Unity Root Domain] + 0x0
(0x00000000AD380064) (Mono JIT code): (filename not available):  System.Linq.SortSequenceContext`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, GameScenes>:Compare (int,int) + 0x64 (00000000AD380000 00000000AD3800FB) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043E0FF63) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:CompareItems (int,int) + 0x33 (0000000043E0FF30 0000000043E0FF69) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005F0FE67) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:InsertionSort (int,int) + 0xb7 (0000000005F0FDB0 0000000005F0FED6) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005F0FD58) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:Sort (int,int) + 0x178 (0000000005F0FBE0 0000000005F0FD8A) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC193A) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:PerformSort () + 0x5a (0000000043DC18E0 0000000043DC1944) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC0DCC) (Mono JIT code): (filename not available):  System.Linq.QuickSort`1/<Sort>c__Iterator21<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>:MoveNext () + 0xac (0000000043DC0D20 0000000043DC0E9D) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC051D) (Mono JIT code): (filename not available):  System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string, double> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, double>,System.Collections.Generic.IEqualityComparer`1<string>) + 0x16d (0000000043DC03B0 0000000043DC0581) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DC0380) (Mono JIT code): (filename not available):  System.Linq.Enumerable:ToDictionary<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string, double> (System.Collections.Generic.IEnumerable`1<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, string>,System.Func`2<System.Collections.Generic.KeyValuePair`2<GameScenes, System.TimeSpan>, double>) + 0x30 (0000000043DC0350 0000000043DC0386) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DBBF7A) (Mono JIT code): (filename not available):  ModStatistics.ModStatistics:prepareReport (bool) + 0x5ca (0000000043DBB9B0 0000000043DBC16E) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000043DBB52D) (Mono JIT code): (filename not available):  ModStatistics.ModStatistics:FixedUpdate () + 0x16d (0000000043DBB3C0 0000000043DBB588) [0000000005954D48 - Unity Root Domain] + 0x0
(0x0000000005E272DB) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000005E27270 0000000005E2734A) [0000000005954D48 - Unity Root Domain] + 0x0
(0x00007FFBFBB936CA) (mono): (filename not available): mono_set_defaults + 0x2b8e
(0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x0000000005954D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0

========== END OF STACKTRACE ===========

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