diff --git a/src/main/resources/assets/locks/lang/zh_cn.json b/src/main/resources/assets/locks/lang/zh_cn.json new file mode 100644 index 0000000..277a173 --- /dev/null +++ b/src/main/resources/assets/locks/lang/zh_cn.json @@ -0,0 +1,50 @@ +{ + "itemGroup.locks": "锁", + + "item.locks.spring": "弹簧", + "item.locks.wood_lock_mechanism": "木质锁芯", + "item.locks.iron_lock_mechanism": "铁质锁芯", + "item.locks.steel_lock_mechanism": "钢质锁芯", + "item.locks.wood_lock": "木锁", + "item.locks.iron_lock": "铁锁", + "item.locks.steel_lock": "钢锁", + "item.locks.gold_lock": "镀金锁", + "item.locks.diamond_lock": "镀钻锁", + "item.locks.wood_lock_pick": "发夹撬锁器", + "item.locks.iron_lock_pick": "铁质撬锁器", + "item.locks.steel_lock_pick": "钢质撬锁器", + "item.locks.gold_lock_pick": "金质撬锁器", + "item.locks.diamond_lock_pick": "钻石撬锁器", + "item.locks.key": "钥匙", + "item.locks.master_key": "大师之钥", + "item.locks.key_blank": "空白钥匙", + "item.locks.key_ring": "钥匙环", + + "enchantment.locks.shocking": "震击", + "enchantment.locks.shocking.desc": "通过震击小偷使撬锁失败", + "enchantment.locks.sturdy": "稳固", + "enchantment.locks.sturdy.desc": "降低撬锁器的强度", + "enchantment.locks.complexity": "复杂", + "enchantment.locks.complexity.desc": "锁具更加复杂,低阶的撬锁器无法应对", + + "death.attack.locks.shock": "%1$s在撬开附有魔咒的锁失败后被电死", + "death.attack.locks.shock.player": "%1$s在与%2$s战斗的同时撬开附有魔咒的锁失败后被电死", + + "locks.gui.lockpicking.title": "撬锁中", + "locks.gui.lockpicking.open": "点击`ESC`打开", + + "locks.subtitle.key_ring": "钥匙:叮当响", + "locks.subtitle.lock.close": "锁:咔哒", + "locks.subtitle.lock.open": "锁:钥匙转动", + "locks.subtitle.lock.rattle": "锁:晃动", + "locks.subtitle.pin.fail": "插销:空响", + "locks.subtitle.pin.match": "插销:轻轻的咔嚓", + "locks.subtitle.shock": "锁:突然的电击", + + "locks.tooltip.id": "ID:%s", + "locks.tooltip.length": "长度:%s", + "locks.tooltip.strength": "强度:%s", + + "locks.status.locked": "方块已被锁定", + "locks.status.too_complex": "这个锁对于当前撬锁器来说太复杂了" +}