|
| 1 | +--- |
| 2 | +title: A Year in Review |
| 3 | +date: "2024-12-01" |
| 4 | +excerpt: The MonoGame Foundation "Year in review", what the foundation has been up to since its incorporation. |
| 5 | +tags: foundation, source, educational |
| 6 | +author: MonoGame Foundation |
| 7 | +image: /images/blog/cover/monogame_foundation.png |
| 8 | +ogImage: /images/blog/cover/monogame_foundation.png |
| 9 | +--- |
| 10 | + |
| 11 | +# What a year it has been! |
| 12 | + |
| 13 | +It has been a year since we announced that we received a very generous [donation from Re-Logic](https://x.com/MonoGameTeam/status/1724164491363967465) and the formation of the MonoGame Foundation. A lot has happened. |
| 14 | + |
| 15 | +### So far in the last year we: |
| 16 | + |
| 17 | +* Increased recurring subscriptions (Patreon, Github & PayPal) to almost $2000 a month |
| 18 | +* Refreshed the MonoGame website with more focus on the creators and their titles \- Thanks Chris (ArisTurtle) |
| 19 | +* Overhauled the documentation site and increased the content by more than 500%, with even more to come |
| 20 | +* Released 3.8.2 (.NET 8) |
| 21 | + |
| 22 | +* #### Appointed to the board |
| 23 | + |
| 24 | + * President - Dean Ellis |
| 25 | + * Chairman - Marko Jeremic |
| 26 | + * Secretary - Simon Jackson |
| 27 | + * Banking - Tom Spilman |
| 28 | + * Member - Thomas Altenburger |
| 29 | + * Treasurer - Dominique Louis |
| 30 | + |
| 31 | +* Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade. |
| 32 | + |
| 33 | +> [!NOTE] |
| 34 | +> Please read our [Board Meeting notes](https://monogame.net/blog/meeting) |
| 35 | +
|
| 36 | +* #### Completed Bounties |
| 37 | + |
| 38 | + * [Package up ffmpeg and ffprobe](https://github.com/MonoGame/MonoGame/issues/8241) |
| 39 | + * [Upgrade MonoGame to use BasisUniversal for cross-platform Texture Compression](https://github.com/MonoGame/MonoGame/issues/8419) |
| 40 | + * [A shared base for public and console repos](https://github.com/MonoGame/MonoGame/issues/8242) |
| 41 | + * [Implement the Direct3D 12 / GDK/GDKX backend](https://github.com/MonoGame/MonoGame/issues/8195) |
| 42 | + |
| 43 | +* #### In Progress Bounties |
| 44 | + |
| 45 | + * [Switch the console runtime from BRUTE to NativeAOT](https://github.com/MonoGame/MonoGame/issues/8194) |
| 46 | + * [A better 2D onboarding tutorial](https://github.com/MonoGame/MonoGame/issues/8317) |
| 47 | + * [A better 3D onboarding tutorial](https://github.com/MonoGame/MonoGame/issues/8318) |
| 48 | + * [2D StartKit](https://github.com/MonoGame/MonoGame/pull/8275) |
| 49 | + |
| 50 | +* #### Bug Fixes and Enhancements |
| 51 | + |
| 52 | + * Re-enabled the Unit Tests for PR’s. |
| 53 | + * [Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505) |
| 54 | + * Fix Issues with OpenAL Panning on DesktopGL and Mobile [#8480](https://github.com/MonoGame/MonoGame/pull/8480) and [#8466](https://github.com/MonoGame/MonoGame/pull/8466) |
| 55 | + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) |
| 56 | + * [Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453) |
| 57 | + * [Content Pipeline now works on M1/M2 Macs](https://github.com/MonoGame/MonoGame/pull/8570) |
| 58 | + * [Fix Android MediaPlayer Song implementation](https://github.com/MonoGame/MonoGame/pull/8583) |
| 59 | + * [Update MonoGame.Library.OpenAL to 1.23.1.10](https://github.com/MonoGame/MonoGame/pull/8560) |
| 60 | + * [Fix Sprite font multi byte parsing](https://github.com/MonoGame/MonoGame/pull/8554) |
| 61 | + * [Added Vibration and Caps to Native GamePad API](https://github.com/MonoGame/MonoGame/pull/8520) |
| 62 | + * [Fix MacOS Content directory location](https://github.com/MonoGame/MonoGame/pull/8479) |
| 63 | + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) |
| 64 | + |
| 65 | +* #### Games Released (that we know of) |
| 66 | + |
| 67 | + * [Horticular](https://store.steampowered.com/app/1928540/Horticular/) by inDirection Games |
| 68 | + * [Breeze & Freeze](https://msiebenmann.itch.io/breeze-and-freeze) by msiebenmann |
| 69 | + * [Tic Tac Dough](https://ms00.itch.io/tic-tac-dough) by MS00 |
| 70 | + * [Ninja Cat Remewstered](https://pixelshock.itch.io/ninja-cat-remewstered) by Pixel Shock |
| 71 | + * [Smack 'n' Snatch](https://skyyyla.itch.io/smack-n-snatch) by Skyla |
| 72 | + * [FishGrid](https://shmellyorc.itch.io/fishgrid) by Shmellyorc |
| 73 | + * [Axe Attacks](https://serork.itch.io/axe-attacks) by Serork |
| 74 | + * [Mochi's Escape](https://anonames-lair.itch.io/mochi-escape) by Anonames |
| 75 | + * [Armored Crucible: The Crimson Dunes](https://fontty.itch.io/ac-tcd) by Fontty Games |
| 76 | + * [Arid Arnold](https://icefish-software.itch.io/arid-arnold) by IceFish Software |
| 77 | + * [Dungeon Adventure Gang](https://store.steampowered.com/app/2147690/Dungeon_Adventure_Gang/) by DAG Team |
| 78 | + * [Cranky Chibi Cthulhu](https://little-tlaloc-interactive.itch.io/cranky-chibi-cthulhu) by Little Tlaloc Interactive. Uses [FlatRedBall](https://flatredball.com/) and [Gum](http://docs.flatredball.com/gum/) |
| 79 | + * [BattleCrypt Bombers](https://store.steampowered.com/app/2188930/BattleCrypt_Bombers/) by Narfox LLC. Uses [FlatRedBall](https://flatredball.com/) and [Gum](http://docs.flatredball.com/gum/) |
| 80 | + |
| 81 | + |
| 82 | +### What is coming in the next year: |
| 83 | + |
| 84 | +* 3.8.3 Release |
| 85 | +* Smoother macOS installation support and Content Pipeline |
| 86 | +* The `MonoGame.Framework.Native` backend is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms can which support it. |
| 87 | +* Effect compiler refactored to support modern tools. |
| 88 | +* Improved Content pipeline |
| 89 | + * Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects |
| 90 | +* New **DirectX 12** Desktop platform which shares code with Xbox (may replace DX11 at some point). |
| 91 | +* New **Vulkan** Desktop platform (it may replace OpenGL at some point). |
| 92 | + |
| 93 | +* #### More bounties: |
| 94 | + |
| 95 | + * Graphics |
| 96 | + * Optimise and fix DesktopVK |
| 97 | + * Content |
| 98 | + * Native Texture Compression and Asset processing shared object |
| 99 | + * Upgrade Shader Compiler |
| 100 | + * Why: retiring mojoshader to allow future improvements on shaders |
| 101 | + * Audio |
| 102 | + * FAudio implementation for DesktopVK |
| 103 | + * Why: replace OpenAL-Soft which can’t be totally XAudio-accurate |
| 104 | + * Tutorials and content |
| 105 | + * Advanced 3D concepts |
| 106 | + * Custom Effects |
| 107 | + * Culling |
| 108 | + * Shadows |
| 109 | + * Post Processing |
| 110 | + * Scene Management? |
| 111 | + * Deferred Rendering |
| 112 | + * More shader guidance/samples |
| 113 | + * 3D StartKit |
| 114 | + |
| 115 | +{% include 'partials/_blog_footer.njk' %} |
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