@@ -262,15 +262,15 @@ namespace MWRender
262262        , mPrecipitationAlpha (0 .f)
263263        , mDirtyParticlesEffect (false )
264264    {
265-         osg::ref_ptr<CameraRelativeTransform> skyroot  = new  CameraRelativeTransform;
266-         skyroot ->setName (" Sky Root" 
265+         mSkyRootNode  = new  CameraRelativeTransform;
266+         mSkyRootNode ->setName (" Sky Root" 
267267        //  Assign empty program to specify we don't want shaders when we are rendering in FFP pipeline
268268        if  (!mSceneManager ->getForceShaders ())
269-             skyroot ->getOrCreateStateSet ()->setAttributeAndModes (new  osg::Program (),
269+             mSkyRootNode ->getOrCreateStateSet ()->setAttributeAndModes (new  osg::Program (),
270270                osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED | osg::StateAttribute::ON);
271-         mSceneManager ->setUpNormalsRTForStateSet (skyroot ->getOrCreateStateSet (), false );
272-         SceneUtil::ShadowManager::instance ().disableShadowsForStateSet (*skyroot ->getOrCreateStateSet ());
273-         parentNode->addChild (skyroot );
271+         mSceneManager ->setUpNormalsRTForStateSet (mSkyRootNode ->getOrCreateStateSet (), false );
272+         SceneUtil::ShadowManager::instance ().disableShadowsForStateSet (*mSkyRootNode ->getOrCreateStateSet ());
273+         parentNode->addChild (mSkyRootNode );
274274
275275        mEarlyRenderBinRoot  = new  osg::Group;
276276        //  render before the world is rendered
@@ -281,19 +281,18 @@ namespace MWRender
281281        if  (enableSkyRTT)
282282        {
283283            mSkyRTT  = new  SkyRTT (Settings::fog ().mSkyRttResolution , mEarlyRenderBinRoot );
284-             skyroot->addChild (mSkyRTT );
285-             mRootNode  = new  osg::Group;
286-             skyroot->addChild (mRootNode );
284+             mSkyRootNode ->addChild (mSkyRTT );
287285        }
288-         else 
289-             mRootNode  = skyroot;
290286
291-         mRootNode ->setNodeMask (Mask_Sky);
292-         mRootNode ->addChild (mEarlyRenderBinRoot );
293-         mUnderwaterSwitch  = new  UnderwaterSwitchCallback (skyroot);
287+         mSkyNode  = new  osg::Group;
288+         mSkyNode ->setNodeMask (Mask_Sky);
289+         mSkyNode ->addChild (mEarlyRenderBinRoot );
290+         mSkyRootNode ->addChild (mSkyNode );
291+ 
292+         mUnderwaterSwitch  = new  UnderwaterSwitchCallback (mSkyRootNode );
294293
295294        mPrecipitationOcclusion  = Settings::shaders ().mWeatherParticleOcclusion ;
296-         mPrecipitationOccluder  = std::make_unique<PrecipitationOccluder>(skyroot , parentNode, rootNode, camera);
295+         mPrecipitationOccluder  = std::make_unique<PrecipitationOccluder>(mSkyRootNode , parentNode, rootNode, camera);
297296    }
298297
299298    void  SkyManager::create ()
@@ -464,7 +463,7 @@ namespace MWRender
464463        mRainParticleSystem ->setUserValue (" particleOcclusion" true );
465464        mSceneManager ->recreateShaders (mRainNode );
466465
467-         mRootNode ->addChild (mRainNode );
466+         mSkyNode ->addChild (mRainNode );
468467        if  (mPrecipitationOcclusion )
469468            mPrecipitationOccluder ->enable ();
470469    }
@@ -474,7 +473,7 @@ namespace MWRender
474473        if  (!mRainNode )
475474            return ;
476475
477-         mRootNode ->removeChild (mRainNode );
476+         mSkyNode ->removeChild (mRainNode );
478477        mRainNode  = nullptr ;
479478        mPlacer  = nullptr ;
480479        mCounter  = nullptr ;
@@ -485,10 +484,10 @@ namespace MWRender
485484
486485    SkyManager::~SkyManager ()
487486    {
488-         if  (mRootNode )
487+         if  (mSkyRootNode )
489488        {
490-             mRootNode ->getParent (0 )->removeChild (mRootNode );
491-             mRootNode  = nullptr ;
489+             mSkyRootNode ->getParent (0 )->removeChild (mSkyRootNode );
490+             mSkyRootNode  = nullptr ;
492491        }
493492    }
494493
@@ -595,7 +594,7 @@ namespace MWRender
595594        const  osg::Node::NodeMask mask = enabled ? Mask_Sky : 0u ;
596595
597596        mEarlyRenderBinRoot ->setNodeMask (mask);
598-         mRootNode ->setNodeMask (mask);
597+         mSkyNode ->setNodeMask (mask);
599598
600599        if  (!enabled && mParticleNode  && mParticleEffect )
601600        {
@@ -691,7 +690,7 @@ namespace MWRender
691690            {
692691                if  (mParticleNode )
693692                {
694-                     mRootNode ->removeChild (mParticleNode );
693+                     mSkyNode ->removeChild (mParticleNode );
695694                    mParticleNode  = nullptr ;
696695                }
697696                if  (mRainEffect .empty ())
@@ -706,7 +705,7 @@ namespace MWRender
706705                    mParticleNode  = new  osg::PositionAttitudeTransform;
707706                    mParticleNode ->addCullCallback (mUnderwaterSwitch );
708707                    mParticleNode ->setNodeMask (Mask_WeatherParticles);
709-                     mRootNode ->addChild (mParticleNode );
708+                     mSkyNode ->addChild (mParticleNode );
710709                }
711710
712711                mParticleEffect  = mSceneManager ->getInstance (mCurrentParticleEffect , mParticleNode );
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