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Combine OpenGL uniforms into batches #1993
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Xottab-DUTY
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What this change does?
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reduces gl... calls, the same is done on DX side but in a different way. I want to be more declarative here so in the end I will(I want to) use UBO not Uniiforms |
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it is reducing frame time in the same place/spot from 5.0-5.3 ms to 4.4-4.6ms |
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I closed this as the number of changes is huge as Im changing how the whole renderer is working , i gonna publish it as a new ogl renderer |
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