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Kyler branch #38
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Kyler branch #38
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Buncha Changes related to getting steamworks to be optional and hopefully get rid of the 'in-game' status.
Cleaned out SteamWorks .net, Imported FacePunch.SteamWorks!
Intergrated FacePunch.SteamWorks in place of SteamWorks.Net
Clean-Up after adding in newer, simpler, turn tracking system.
Got the 'new' menu system implemented, a new settings system that's simpler ( at least more straightforward ), a better location for app prefs file, and more refactoring
Added a front arrow. Removed a euler transform thing that might have been causing the drift between scenes.
…y to understand how much you are spinning over a long period.
Likely will allow for a vast simplification of the whole thing.
Added ability to reset rotation. Start hooking up all the options to the new systems.
Changed the default values a little bit. Fixed an issue that initial set of buttons wasn't the correct number.
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Please merge this! |
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Heya, sorry for the REALLY long wait time on this! I know its helluva ask after all this time, but do you think you can create a squashed commit of just your changes from the last master commit? Its a bit a pain to try and browse through what's changed when its 400+ files |
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Hey Benotter, I don't know exactly how to squash this branch and pull request when I've already pushed it to Github, so I just make a new branch, that has all the same changes, but squashed down into a single commit. I've made a new pull request, so I think you can just work off of that one, and close this one. |
Here is my fix for the Drift problem, a little tweaking of the UI to work with buttons instead of sliders.,
and added an optional directional arrow.