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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
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* @param request MatchmakeRequest
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* @return Async Task will return MatchmakeResult
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*/
@@ -5837,7 +5837,7 @@ public PlayFabResult<MatchmakeResult> call() throws Exception {
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}
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/**
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
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* @param request MatchmakeRequest
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* @return MatchmakeResult
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*/
@@ -5857,7 +5857,7 @@ public PlayFabResult<MatchmakeResult> call() throws Exception {
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}
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/**
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
publicstaticStringTitleId = null; // You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website)
Copy file name to clipboardExpand all lines: PlayFabClientSDK/pom.xml
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<inceptionYear>2016</inceptionYear>
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<groupId>com.playfab</groupId>
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<artifactId>client-sdk</artifactId>
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<version>0.52.170710</version>
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<version>0.53.170807</version>
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<name>PlayFab Client API</name>
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<description>PlayFab is the unified backend platform for games — everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience. </description>
* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
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* @param request MatchmakeRequest
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* @return Async Task will return MatchmakeResult
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*/
@@ -5836,7 +5836,7 @@ public PlayFabResult<MatchmakeResult> call() throws Exception {
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}
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/**
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
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* @param request MatchmakeRequest
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* @return MatchmakeResult
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*/
@@ -5856,7 +5856,7 @@ public PlayFabResult<MatchmakeResult> call() throws Exception {
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}
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/**
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound. Note that EnableQueue is deprecated at this time.
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* Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be GameNotFound.
publicstaticStringTitleId = null; // You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website)
Copy file name to clipboardExpand all lines: PlayFabSDK/pom.xml
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<inceptionYear>2016</inceptionYear>
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<groupId>com.playfab</groupId>
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<artifactId>combo-sdk</artifactId>
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<version>0.52.170710</version>
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<version>0.53.170807</version>
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<name>PlayFab Combo API</name>
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<description>PlayFab is the unified backend platform for games — everything you need to build and operate your game, all in one place, so you can focus on creating and delivering a great player experience. </description>
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