-
Notifications
You must be signed in to change notification settings - Fork 220
Description
As I am sure you know, the Minecraft world generator generates the "natural" terrain and the terrain features like trees, villages, ice, snow etc. in separate passes.
Here is an example, notice the tree line and sand patches stopping one chunk before the actual last generated chunk:
This is done to account for potential structures that stretch beyond the current chunk they originate from and prevent them from getting truncated.
The problem comes when deleting a chunk with MCA Selector, you are inevitably removing this buffer line of chunks, so any structure that got cut by it is now cut for good.
You can notice this the easiest in any previously "cut" forest:
and in-game:
Would it be possible either manually or (ideally) automatically flag the neighboring chunks from a deleted section as such, so that the area may get properly regenerated in-game?
I know that those buffer chunks are internally marked differently, and in the past tools like MCEdit even visualized them to indicate their special state.