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Verify Godot Upgrade (3.6.2) #77

@MacDugRPG

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@MacDugRPG

This looks like a no-brainer, but CSV translation file propagation led to me to put this on hold for the moment. Explored UTF-8/ANSI question (as explained here: https://docs.godotengine.org/en/3.6/tutorials/assets_pipeline/importing_translations.html ), but this didn't appear to be the cause, as UTF also caused this.

Likely not a significant issue, as we also don't plan to bundle csv files with the final project, but rather include them in user files, on system.

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