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This repository was archived by the owner on Dec 19, 2025. It is now read-only.
This repository was archived by the owner on Dec 19, 2025. It is now read-only.

Optimize/Refactor Shader API #32

@SpinnerX

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@SpinnerX

Needs a look into optimizing the shader API for Engine3D.

One approach is looking at swizzling. Which is a way of optimizing shaders. Swizzling just means to make vector parameters rearrangeable.

Also a note, I have not looked into it myself. This will have to be something I look into.

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