This repository was archived by the owner on Dec 19, 2025. It is now read-only.

Description
Needs a look into optimizing the shader API for Engine3D.
One approach is looking at swizzling. Which is a way of optimizing shaders. Swizzling just means to make vector parameters rearrangeable.
Also a note, I have not looked into it myself. This will have to be something I look into.