Skip to content
This repository was archived by the owner on Dec 19, 2025. It is now read-only.
This repository was archived by the owner on Dec 19, 2025. It is now read-only.

Scene Graph #38

@SpinnerX

Description

@SpinnerX

Scene Graph

Overview

A scene graph is going to be how we structure our scenes. Where we have a world view, and everything within our scene are scene nodes.
Where these nodes can represent a type of scene object, entity/actor, or any sort of rendering component.
Having this implemented into Engine3D would be great because this allows us to handle different objects within our scene more constructively.
Constructively arranging how our scenes will be rendered, edited through UI editor, and various other representations of this.

Visual Figure of how a Scene Graph

  • This is an image of a scene graph, and how we could associate different things into our relative scene.
    Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions