This repository was archived by the owner on Dec 19, 2025. It is now read-only.

Description
Scene Graph
Overview
A scene graph is going to be how we structure our scenes. Where we have a world view, and everything within our scene are scene nodes.
Where these nodes can represent a type of scene object, entity/actor, or any sort of rendering component.
Having this implemented into Engine3D would be great because this allows us to handle different objects within our scene more constructively.
Constructively arranging how our scenes will be rendered, edited through UI editor, and various other representations of this.
Visual Figure of how a Scene Graph
- This is an image of a scene graph, and how we could associate different things into our relative scene.
