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Type: EnhancementImproving an existing featureImproving an existing feature
Description
Which component should be improved?
Gameplay
Describe your suggestion
So currently, when a reflection cube is hit by two lasers of different colors, it goes with a random one. I propose that they're be a priority value for env_portal_laser. So if laser1 has priority 1 while laser2 has priority 2, it will go laser2's color. If two env_portal_lasers share a priority number, it will allow those two lasers to mix they're colors into a new one. I believe this brings a lot of potential for puzzle-making
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Type: EnhancementImproving an existing featureImproving an existing feature