This repository was archived by the owner on Jun 22, 2025. It is now read-only.

Description
Vanilla Source 1, being as it predates the BC6H format for compressed HDR textures, uses a custom format for compressing HDR skyboxes in games like HL2 and TF2, wherein the Alpha channel is used as a multiplicand for converting to BGRA16161616F (the algorithm for this is on VDC's page for the VTF file format). While the OG Vtex can create such textures, there is currently no tool I am aware of that can decompress the textures back to a normal format most tools just treat them regular 32-bit VTFs.
I propose Vtex2 be able to convert to and from the esoteric format, as the tool aims to be a complete replacement for Valve's Vtex.