You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
With mp_teamplay 1, snarks don't attack anything if snark's teamnum == target teamnum. I think we can make CNPC_Snark::IsValidEnemy think that teamplay isn't on, but it's much more simpler to just set -1 for team/teamnum keyvalue.