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Improve computation time on the SOFA scene #1

@bakpaul

Description

@bakpaul

The scene Experimental/newSofaMain_v0.2.scn requires a bit of optimization to run smoothly on any middle range computer (>=40 FPS). This issue's goal is to give ideas on how to improve them.

Here is a first list

  • Use Asynch LDL solver on the logo
    • Bad idea, not stable with user interaction
  • Remesh the logo
  • Remesh the O collision model
  • Use unbuilt GS
    • Unstable and unfit to use with LinearSolverConstraintCorrection
  • Use a centerline as collision model for one or several objects
  • Decrease the number of sphere collision ( < nb dofs)
  • Add topological change (possibly using the TopologicalChangeProcessor)

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