Skip to content

Releases: battlecode/battlecode25

client.1.4.1

11 Jan 21:38
b119408

Choose a tag to compare

V1.4.1

  • Significant performance improvements when navigating larger replays
  • Maps/players in the runner are now sorted by name
  • Map select in the runner is now resizable
  • Whitespace in the runner console is now properly preserved
  • Panning performance improved (esp on bigger maps)
  • Significant stats graph performance improvement
  • Add paint statistics to sidebar
  • Fix map editor toggle desync
  • Various formatting fixes

engine.1.3.3

10 Jan 02:05
e0d244b

Choose a tag to compare

V1.3.3

  • canMark now checks if a square is paintable
  • Fix 2x paint penalty on enemy territory for moppers not being applied

client.1.3.3

10 Jan 02:04
e0d244b

Choose a tag to compare

V1.3.3

  • Add support for mopper attacks during turn stepping
  • Fix tooltip not rerendering during turn step
  • Add config/hotkey for auto-focus robot during turn step
  • Fix crash on older macos versions

engine.1.3.2

09 Jan 18:24
384d5e2

Choose a tag to compare

V1.3.2

  • Fix timeline markers overflowing between matches

engine.1.3.1

09 Jan 04:31
dd126f1

Choose a tag to compare

V1.3.1

  • Fix bug that allowed building pre-upgraded towers

client.1.3.2

09 Jan 18:24
384d5e2

Choose a tag to compare

V1.3.2

  • Fix flipped team colors on the graphs (for real)
  • Attempted fix for client crash when navigating during live replays

client.1.3.1

09 Jan 04:31
dd126f1

Choose a tag to compare

V1.3.1

  • Fix flipped team colors on the graphs
  • Add color config v1

engine.1.3.0

08 Jan 21:58
676049a

Choose a tag to compare

V1.3.0

  • Tower costs 100/250/500 chips to build and upgrade -> 1000/2500/5000 chips
  • Defense tower attack range sqrt(20) -> 4, Splasher attack range sqrt(8) -> 2
  • Defense tower buff +10/15/20 -> +5/7/9. AoE effectiveness (from buff) 50% -> 0%
  • Soldier attack damage 20 -> 50, Splasher attack damage 50 -> 100
  • Defense tower damage 60/65/70 -> 40/50/60 (single target), 30/35/40 -> 20/25/30 (aoe)
  • Defense tower health 2500/3000/3500 -> 2000/2500/3000
  • Money towers 10/15/20 chips/turn -> 20/30/40 chips/turn
  • Add PaintType.isEnemy()
  • Add UnitType.getBaseType()
  • Add rc.canPaint()

engine.1.2.0

08 Jan 16:24
6dcfdf5

Choose a tag to compare

V1.2.0

  • Add rc.getChips() as an alias for rc.getMoney()
  • Initial paint is properly reversed on the map when towers are
  • canMarkResourcePattern() now checks for walls and ruins in a 5x5 area
  • Fix soldier and splasher attack ranges to 3 and sqrt(8) respectively
  • completeTowerPattern now costs 100 chips

client.1.3.0

08 Jan 21:58
676049a

Choose a tag to compare

V1.3.0

  • Fix paint bar overlay when selecting robot
  • Allow UPS to go up to 128