Releases: battlecode/battlecode25
Releases · battlecode/battlecode25
client.1.4.1
V1.4.1
- Significant performance improvements when navigating larger replays
- Maps/players in the runner are now sorted by name
- Map select in the runner is now resizable
- Whitespace in the runner console is now properly preserved
- Panning performance improved (esp on bigger maps)
- Significant stats graph performance improvement
- Add paint statistics to sidebar
- Fix map editor toggle desync
- Various formatting fixes
engine.1.3.3
V1.3.3
- canMark now checks if a square is paintable
- Fix 2x paint penalty on enemy territory for moppers not being applied
client.1.3.3
V1.3.3
- Add support for mopper attacks during turn stepping
- Fix tooltip not rerendering during turn step
- Add config/hotkey for auto-focus robot during turn step
- Fix crash on older macos versions
engine.1.3.2
V1.3.2
- Fix timeline markers overflowing between matches
engine.1.3.1
V1.3.1
- Fix bug that allowed building pre-upgraded towers
client.1.3.2
V1.3.2
- Fix flipped team colors on the graphs (for real)
- Attempted fix for client crash when navigating during live replays
client.1.3.1
V1.3.1
- Fix flipped team colors on the graphs
- Add color config v1
engine.1.3.0
V1.3.0
- Tower costs 100/250/500 chips to build and upgrade -> 1000/2500/5000 chips
- Defense tower attack range sqrt(20) -> 4, Splasher attack range sqrt(8) -> 2
- Defense tower buff +10/15/20 -> +5/7/9. AoE effectiveness (from buff) 50% -> 0%
- Soldier attack damage 20 -> 50, Splasher attack damage 50 -> 100
- Defense tower damage 60/65/70 -> 40/50/60 (single target), 30/35/40 -> 20/25/30 (aoe)
- Defense tower health 2500/3000/3500 -> 2000/2500/3000
- Money towers 10/15/20 chips/turn -> 20/30/40 chips/turn
- Add PaintType.isEnemy()
- Add UnitType.getBaseType()
- Add rc.canPaint()
engine.1.2.0
V1.2.0
- Add rc.getChips() as an alias for rc.getMoney()
- Initial paint is properly reversed on the map when towers are
- canMarkResourcePattern() now checks for walls and ruins in a 5x5 area
- Fix soldier and splasher attack ranges to 3 and sqrt(8) respectively
- completeTowerPattern now costs 100 chips
client.1.3.0
V1.3.0
- Fix paint bar overlay when selecting robot
- Allow UPS to go up to 128