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CHANGELOG.md

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# Change Log
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## [v0.3.1](https://github.com/cabol/shards/tree/v0.3.1) (2016-09-08)
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[Full Changelog](https://github.com/cabol/shards/compare/v0.3.0...v0.3.1)
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**Implemented enhancements:**
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- Modify `shards:new/2` function to return only the table name in case of success [\#27](https://github.com/cabol/shards/issues/27)
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## [v0.3.0](https://github.com/cabol/shards/tree/v0.3.0) (2016-08-02)
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[Full Changelog](https://github.com/cabol/shards/compare/v0.2.0...v0.3.0)
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**Implemented enhancements:**
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- Allow to call `shards_local` without the state – using a default state. [#23](https://github.com/cabol/shards/issues/23)
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- Unify `pick_shard_fun` and `pick_node_fun` in a single spec [#22](https://github.com/cabol/shards/issues/22)
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- Separate `shards` from specific consistent hashing implementation. [#21](https://github.com/cabol/shards/issues/21)
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- Allow to call `shards\_local` without the state – using a default state. [\#23](https://github.com/cabol/shards/issues/23)
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- Unify `pick\_shard\_fun` and `pick\_node\_fun` in a single spec [\#22](https://github.com/cabol/shards/issues/22)
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- Separate `shards` from specific consistent hashing implementation. [\#21](https://github.com/cabol/shards/issues/21)
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**Closed issues:**
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- Remove `auto_eject_nodes` property from `state` – it isn't being used [#24](https://github.com/cabol/shards/issues/24)
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- Fix `shards` to work well with `ordered_set` tables. [#4](https://github.com/cabol/shards/issues/4)
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- Remove `auto\_eject\_nodes` property from `state` – it isn't being used [\#24](https://github.com/cabol/shards/issues/24)
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- Fix `shards` to work well with `ordered\_set` tables. [\#4](https://github.com/cabol/shards/issues/4)
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## [v0.2.0](https://github.com/cabol/shards/tree/v0.2.0) (2016-07-10)
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[Full Changelog](https://github.com/cabol/shards/compare/v0.1.0...v0.2.0)

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