I'm a Full-Stack Software Engineer (2+ years) specializing in Game & Tools Development. My projects here focus on leveraging emerging technologies like AI, VR, and cloud infrastructure to build smarter, faster, and more creative development pipelines.
An AI-powered multi-agent orchestration system (built with Google ADK) that allows game developers and artists to trigger complex tasks - like builds, asset previews, and Git operations, all via simple natural language prompts. It automates repetitive Unity + Git + Cloud operations so creators can stay focused on content.
Prompt Example: "Build the latest version of the game on main."
Watch Walkthrough
See Code + Architecture Diagram
AI & Agents: Google ADK Vertex AI/Gemini Python
Cloud Orchestration: Google Pub/Sub Google Cloud Run Google Cloud Storage Google Compute Engine
Build System: Unity C# PowerShell
A full-stack simulation and visualization system for automating LiveOps configuration and optimization using Multi-Armed Bandit (MAB) algorithms. It focuses on the core principle of exploration vs. exploitation to drive higher game tutorial completion rates, improving upon traditional A/B testing.
Watch Demo Video
Read Blog Post
See Code
Frontend: React Vite Tailwind CSS Recharts
Backend: Python FastAPI + Pydantic SQLite SQLAlchemy Pytest
ML: Multi-Armed Bandit Segmented MAB
3D Asset Browser with ML Tag Prediction: C++ Qt Python
VR Design App With Version History Navigation Unity C# Meta Quest
LinkedIn
Email: [email protected]

