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Description
Implementing the level streamer, there are a few capabilities that I plan in integrating into this first implementation.
Operations:
- Add default world state
- Add scenes
- Remove scenes
- Event-driven communication through the event bus
- Select current scenes to be processed by the physics and renderer. (integration).
This implementation will be the basis to work out how the level streamer may work. Experimenting to see how this design works and would involve some code refactor on parts of the codebase to make this work.
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