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Description
DMDExt does not support the transition effects for DMDs that are available in Future Pinball (FP). These are defined in the FP manual that can be opened through the FP editor option "Help" > "Open Manual". Examples of the transition effects include "deScrollLeft", "deScrollRight", and "deFlip" which are defined in the manual. The only option that works is "deNone" which produces no effects. The error that occurs has the upper half of the DMD showing a frame and the lower half of the DMD showing the next frame in the script. End users are unlikely to know what causes the error and so they are probably unaware that the issue needs to be reported. Most FP table developers are also probably unaware that the transition effects cause errors on DMDExt.
The example below shows a transition effect coded in the following line of some script:
HudDmd1.QueueText "[Edge3][il1][sf1][ef1][f1][xc][y10]GAME OVER", deScrollLeft, 2500, TRUE
As a minimum, these transition effect codes in the script should at least be ignored by DMDExt.