Which demo project is affected:
https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record
OS/device including version:
Huawei P30 lite, android Q
Issue description:
Demo plays music when requested, but recording audio and then playing it gives blank output.
I confirm the same demo works in windows, and that I added the "Record Audio" permission in the export.