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NavMesh not updating walkable areas at runtime #234

@ColdFusion-9k

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@ColdFusion-9k

Hi,
I'm dynamically generating meshes at runtime and updating the NavMesh accordingly. When I set a generated mesh's NavMeshModifier to "Not Walkable," the NavMesh correctly updates to exclude this area. However, if i set the same mesh object's modifier to "Walkable," the NavMesh fails to incorporate this area into the navigation mesh.
Is there a way to make it work?

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