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Releases: haiku/webkit-old

Welcome to 2016

03 Jul 15:17

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Merge many changes from upstream,
Fix threading problems in html5 audio/video
Fix drawing problems in canvas arcs.

Finally fixed redirects

29 Jan 20:43

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Single change since previous release: adjust to changes in Haiku APIs, which allow HTTP redirects to finally work reliably.

Getting ready for R1beta1

02 Nov 09:36

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Fixes several crashes and freezes.

More updates and fixes

13 Feb 16:26

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  • No more crash on composite blobs,
  • Small cleanups and optimizations,
  • Merge more changes from upstream.

Routine fixes and merges from upstream

15 Nov 22:08

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  • Fixes two remaining issues with the drawing/rendering code which were creating artifacts in some websites or missing rendering parts of the pages
  • Merge WebKit up to 601.1.35, with various fixes, including better ES6 compatibility.

New drawing code!

10 Nov 14:35

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  • Fix several bugs from the previous released: crashes when opening files, bogus HTTP handling, infinite loops, and more
  • Includes new drawing code contributed by Jua, which moves the transparency layer management on app_server side, resulting in much faster drawing performance. Thanks for working on this!

Minor but useful fixes

29 Oct 21:18

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Release HaikuWebKit 1.4.13

 * Some long overdue cleanups and fixes
 * This version can save cookies to disk
 * Better handling of non-http errors (ssl, DNS, ...)
 * Support for custom authentication methods in HTTP headers
 * Do not link against ffmpeg

Routine update

25 Apr 13:14

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Not much new stuff here, just keep things up to date.

Routine update

19 Feb 16:38

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Update to WebKit 601.1.19, fix some more memory leaks, redirection problems, etc.

Actually fix HTTP redirections

26 Jan 09:41

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  • Routine updates from WebKit 601.1.11 to 601.1.16.
  • Rework the network code to use Haiku Network Kit redirect support, fixing the redirection problems for good.
  • Remove some now unneeded workarounds related to video decoding and gradients drawing, as things were fixed on Haiku side. Slightly better framerate on video replay, still much optimization is possible.