Simulated clouds with shadow depth perception #3190
                  
                    
                      cyberofficial
                    
                  
                
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         Made some changes to it, better shadow logic and rendering off shadows is a little bit more optimized. Just a side thing so nothing to serious to be excited about. Trees randomly spawn on start up, and you can control the sun brightness to reflect the shadows. Little bit taxing with rendering, could make it more multi threaded but overall. I like this project. Might make a little poc game from it. Code is MIT so anyone can use it for their ideas. :) main_NpgjoCxmFM.mp4 | 
  
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Recently found this repo was intrigued by it, so decided to test it out.
Made clouds that cast shadows from the sun's perspective. Also the trees casts shadows too.
main_7vyLGy8PLN.mp4
Source: https://github.com/cyberofficial/GoClouds
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