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Flicker in bottom few tile rows of screen. #41

@joeldipops

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@joeldipops

Whenever a sprite moves within the bottom few tiles, those rows flicker and get very ugly.

I suspect this is because the RSP hadn't quite finished rendering the last rows before being asked to render the new ones.

I think the fix here is to have some way for the RSP to signal that it is done and not interrupt it with a new render request. Just skip that frame.

There is also scope for optimising the RSP code - take advantage of delay slots where possible and avoid repeating a few calculations.

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