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Description
-- moon serpent area has special encounter table that is rolled on when moon is full
-- there's a global moonSerpentGuaranteedEncounter counter that starts at 8.
-- any encounter on this special table that is NOT a moon-serpent causes moonSerpentGuaranteedEncounter to decrement by one.
-- if it gets to zero then the next encounter is guaranteed to be the local Moon Serpent instead of random
-- encounter with a Moon Serpent resets the counter.
-- maybe running from a Moon Serpent as a low-level character has greater than normal success chance?
-- also the encounter has special music
-- also the Moon Serpent sprites are designed to be plotted with upper-left corner at 0,0
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