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Building the Engine
Viktor Kovacs edited this page Oct 16, 2018
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You can build all of the modules with Visual Studio by following these steps.
- Build wxWidgets.
- Download installer from here.
- Install it in the default location (
C:\wxWidgets-3.1.1). - Open the solution from
C:\wxWidgets-3.1.1\build\msw\wx_vc15.sln. - Build with Debug/x64 and Release/x64 configuration.
- Build VisualScriptEngine:
- Open the solution from
VisualScriptEngine\Make\VS\VisualScript.sln. - Build the solution.
- Open the solution from
The GCC compilation happens with a makefile. It only works for the core modules.
- Build VisualScriptEngine:
- Navigate to the
VisualScriptEngine\Make\GCCfolder. - Type
make.
- Navigate to the