All examples hang in WSL2 environment, and no keyboard events are detected.
From my understanding, device_query is used to streamline keyboard events to the application thread. Is there a way to utilize crossterm features instead of device_query giving up some functionality (it would be cool to drop the X11 dependency)?
Overall, there should be a way to utilize the game loop without X11 dependency (basically, X11 is a non-obvious dependency having only a terminal in place).