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@sipertruk
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For players only.
Afaik there's no way to properly restore the walk mode after a spline interrupts another.

The client does something on its own : it always sets run mode as default after a spline.
Example after polymorph or blind spell (confused type movement in walk mode) the player is in run mode even if the server hasn't tried to restore whatever it was. And it doesn't send a MSG_MOVE_SET_RUN_MODE, so no way to track that..

bladezLH pushed a commit to bladezLH/core that referenced this pull request Mar 21, 2018
bladezLH pushed a commit to bladezLH/core that referenced this pull request Mar 21, 2018
@bladezLH bladezLH force-pushed the development branch 2 times, most recently from e4187ac to 7308e6d Compare March 21, 2018 10:51
@bladezLH
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Should we perhaps interrupt the previous spline before sending the new one?

mdurao added a commit to mdurao/core that referenced this pull request Jan 25, 2019
bladezLH pushed a commit that referenced this pull request Feb 5, 2019
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* Use InterruptNonMeleeSpells instead of CastSpell
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2 participants