first modify _functions.pyx:
change line 640: glBindVertexArray to glBindVertexArrayAPPLE
second modify gl_includes.h:
replace from line 14 to the end:
#ifdef APPLE
#define GL_SILENCE_DEPRECATION
#include <OpenGL/gl.h>
#include <OpenGL/gl3.h>
#include <OpenGL/glu.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLTypes.h>
#include <OpenGL/glext.h>
#endif
#endif