Skip to content
Discussion options

You must be logged in to vote

Same as in RetroArch, you need to declare it as a texture in .slangp - check out the imgborder shader for example.
https://github.com/libretro/slang-shaders/blob/master/border/imgborder.slangp

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@rsa17826
Comment options

Answer selected by rsa17826
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants