WinUI Community Call: November 5, 2025 #10851
Replies: 15 comments 51 replies
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Why are you prioritizing new features with limited usefulness or accessibility over fixing existing bugs? For instance, many AI-related features aren’t available to most developers—they require specific dependencies like Copilot+ PCs or certain Windows Insider builds. Meanwhile, there are numerous unresolved issues with the titlebar and window behavior that we’ve been waiting to see fixed since version 1.6, but nothing has changed. We don’t need new features right now—just fix the bugs. |
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I will repost the questions I had when you announced the OSS update, as I still think they are important and could be addressed during the community call.
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Can we expect any breaking changes in WinUI for Windows App SDK 2.0? |
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Please DO prioritize fixing bugs! You guys introduced new APIs but they're all buggy & half-baked. When I started working with WinUI 3, my feeling was like excited => disappointed => angry => hopeful => depressed. |
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I love WinUI3, all my apps are written in it - great work. My question though is this: will you be providing and keeping up-to-date a Roadmap ? The current roadmaps are always out-of-date; keeping people informed, good or bad, enables us to plan with you so we can develop the best apps possible. |
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Any intention of adopting xaml 2009? |
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Will WinUIEdit.dll be open sourced? |
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1.When will the title bar bugs be fixed? 2.When will the APIs that have been experimental for a long time and available since earlier versions be moved to the stable release?(like PagerControl, microsoft/WindowsAppSDK#5250 (comment)) 3.Do you have any plans to fix Window performance issues? When will they be resolved? (#5148 (comment), #10259) 4.Is there any Native AOT Support for Custom Controls? (using x:Bind in ResourceDictionary) 5.Version 1.8 supports 6.Is there any plan to clean up or hide the UWP APIs that no longer work? (microsoft/WindowsAppSDK#5887) 7.Is there any plan to improve XAML? MAUI adds and supports new features quite well, such as Global and Implicit XML Namespaces (#10616) |
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Feedback on nomenclature: please always say which version you're talking about. for example, the host just said we'd be talking about the future of WinUI. But isn't the future of WinUI nothing, because it's a dead project? We're all on WinUI3 at this point. And this includes all the documentation. You now have a metric ton of similar APIs with similar names. Every time the documentation is non-specific about what it's actually talking about is a point of friction for understanding the docs. |
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just as this comment, the official docs are not good for developer. We want to use modern C++ to build app, but what we met are many difficulties. C++/WinRT Documentation Is Disorganized and Scattered Across UWP Sections — Needs Consolidation and Modernization Description: The official Microsoft Learn documentation for C++/WinRT is currently fragmented, outdated in structure, and difficult to navigate—especially for developers targeting modern Windows App SDK (formerly Project Reunion) or WinUI 3 applications. A significant portion of the C++/WinRT guides, tutorials, and conceptual content remains buried within the UWP development documentation, even though C++/WinRT is now the standard C++ projection for both UWP and desktop (WinAppSDK/WinUI 3) apps. This creates several issues:
Suggested Improvements:
Impact: |
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Question: How can I properly connect a WinRT Runtime Component written in C++/WinRT to a C# WinUI 3 application? |
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It's been a while since the community call. In the last few calls you didn't answer many questions from the threads but at least released a post addressing some of them. |
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Stumbling upon this: https://microsoft.design/articles/designing-a-new-outlook-experience/ made me really sad and angry. The new Outlook for Windows is a web app. It is not native. It is not using WinUI. It is slow and inefficient. Microsoft, until you start making your most important apps in WinUI, we will always feel like ugly, unwanted foster children. |
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Join us for the next WinUI Community Call on Wednesday, November 5 at 9:00 AM Pacific Time!
📋Agenda
📆Date & Time:
November 5, 2025 17:00-18:00 UTC (9:00-10:00am Pacific)
📍How to join:
https://www.youtube.com/watch?v=ZbIJz-_DwBM
Bring your questions and feedback — we’d love to hear from you!
Code of conduct
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