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Description
Describe the bug
When the localPlayer gets damaged by an attacker who's streamed in and not in his view (behind the camera with some distance), onClientPlayerDamage event does not trigger for the localPlayer. But if the camera turns to that attacker while keeping the same distance, with the attacker damaging the localPlayer, the event triggers. This happens also for onClientVehicleDamage...
Is this the intended behavior?
Steps to reproduce
player 1 (victim) stands still
player 2 (attacker) gets close to the victim, positioned out of the victim's camera field of view
player 2 (attacker) damages the victim
player 1 (victim) does not get notified about the damage he is receiving
player 2 (attacker) gets notified about the damage he is dealing to the victim
Version
Multi Theft Auto v1.6-release-23690
Copyright (C) 2003 - 2025 Multi Theft Auto
MTA:SA Server v1.6-release-23690
Additional context
No response
Relevant log output
Security Policy
- I have read and understood the Security Policy and this issue is not security related.