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lines changed Original file line number Diff line number Diff line change @@ -15,7 +15,7 @@ struct CatmullSplineData {
1515// But this was the most convienient way I could think of for the programming side of things.
1616#pragma target 5.0
1717
18- #if (SHADER_TARGET < 50 && (defined (SHADER_API_D3D11) || defined (SHADER_API_METAL) || defined (SHADER_API_VULKAN))) || (SHADER_TARGET>= 50 && !defined (SHADER_API_D3D11_9X))
18+ #if (defined (UNITY_COMPILER_CG) && (defined (SHADER_API_D3D11) || defined (SHADER_API_METAL) || defined (SHADER_API_VULKAN)) || ! defined (UNITY_COMPILER_CG) && !defined (SHADER_API_D3D11_9X))
1919StructuredBuffer<CatmullSplineData> _CatmullSplines;
2020#else
2121CatmullSplineData _CatmullSplines[4 ];
@@ -220,7 +220,7 @@ struct PenetratorData {
220220 int holeSubCurveCount;
221221};
222222
223- #if (SHADER_TARGET < 50 && (defined (SHADER_API_D3D11) || defined (SHADER_API_METAL) || defined (SHADER_API_VULKAN))) || (SHADER_TARGET>= 50 && !defined (SHADER_API_D3D11_9X))
223+ #if (defined (UNITY_COMPILER_CG) && (defined (SHADER_API_D3D11) || defined (SHADER_API_METAL) || defined (SHADER_API_VULKAN)) || ! defined (UNITY_COMPILER_CG) && !defined (SHADER_API_D3D11_9X))
224224StructuredBuffer<PenetratorData> _PenetratorData;
225225#else
226226PenetratorData _PenetratorData[4 ];
Original file line number Diff line number Diff line change 11{
22 "name" : " com.naelstrof.penetrationtech" ,
33 "displayName" : " Penetration Tech" ,
4- "version" : " 3.7.4 " ,
4+ "version" : " 3.7.5 " ,
55 "unity" : " 2020.3" ,
66 "comment" : " You can install serialized-reference-ui from this git url: https://github.com/TextusGames/UnitySerializedReferenceUI.git" ,
77 "dependencies" : {
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