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This repository was archived by the owner on Jul 25, 2024. It is now read-only.

OpenGL support is back in places where it can work.

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@naelstrof naelstrof released this 15 Aug 18:16
· 233 commits to main since this release

I guess if OpenGL can support the StructuredBuffer in the vertex shader by if you're using the CG compiler or not. This seems to work in my test cases. OpenGL still won't work if you're using the Standard Pipeline, but URP and HDRP it works fine again!