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This repository was archived by the owner on Jul 25, 2024. It is now read-only.

Releases: naelstrof/UnityPenetrationTech

Small bugfix

04 Jun 23:44

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  • Fixed a fatal issue that would prevent real-time instantiated penetrators from initializing.

Amplify shader node fix.

03 Jun 05:23

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I'm now following Unity conventions by including shader files directly from Packages/com.naelstrof.penetrationtech, this also means you can no longer install the addon directly into your Assets folder.
You should never install this package into your Assets folder, if you must edit the code, do it directly by installing it as an embedded package.

Hopefully this helps!

Small bugfixes, a new listener

02 Jun 22:07

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  • Added a lengthwise blendshape listener.
  • Added baseGirth option for girth listeners to correct math on holes that are open by default.
  • Added various tooltips.
  • Penetrator now validates that meshes are readable and reports if they're not.
  • Added function to manually penetrate, just in case you don't want to worry about alignment.

Added support for all render pipelines.

30 May 20:32

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Right now the standard pipeline doesn't support rotating tangents, which makes normal maps display incorrectly.
Preferably you'll want to use URP or HDRP if your project can!