The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
API Reference — be aware that the API may change from revision to revision breaking backwards compatibility.
More? #three.js on irc.freenode.net
Download the minified library and include it in your html.
<script src="js/Three.js"></script>
This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script>
	var camera, scene, renderer;
	init();
	animate();
	function init() {
		camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;
		scene = new THREE.Scene();
		for ( var i = 0; i < 1000; i ++ ) {
			var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0xffffff } ) );
			particle.position.x = Math.random() * 2000 - 1000;
			particle.position.y = Math.random() * 2000 - 1000;
			particle.position.z = Math.random() * 2000 - 1000;
			particle.scale.x = particle.scale.y = Math.random() * 10 + 5;
			scene.addObject( particle );
		}
		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );
		document.body.appendChild( renderer.domElement );
	}
	function animate() {
		// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
		requestAnimationFrame( animate );
		render();
	}
	function render() {
		renderer.render( scene, camera );
	}
</script>
2011 02 26 - r33 (184.605 KB, gzip: 45.481 KB)
- Added 
ParticleSystemobject toWebGLRenderer(alteredq) - Added 
Linesupport toWebGLRenderer(alteredq) - Added vertex colors support to 
WebGLRenderer(alteredq) - Added 
Ribbonobject. (alteredq) - Added updateable textures support to 
WebGLRenderer(alteredq) - Added 
Soundobject andSoundRenderer. (empaempa) LOD,Bone,SkinnedMeshobjects and hierarchy being developed. (empaempa)- Changed build setup (
Three.jsnow includes everything.Three*.jsinsidebuild/customfolder) (mrdoob) - Many internal changes.
 
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
Scenenow supportsFogandFogExp2.WebGLRendereronly right now. (alteredq)- Added 
setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob) WebGLRenderershader system refactored improving performance. (alteredq)Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)materialproperty changed tomaterialsglobaly.
2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
 - Added Filters to 
WebGLRenderer python build.py --includesgenerates includes string
2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in 
WebGLRenderer(alteredq) SmoothShadingsupport onCanvasRenderer/MeshLambertMaterialMeshShaderMaterialforWebGLRenderer(alteredq)- Removed 
RenderableFace4fromProjector/CanvasRenderer(maybe just temporary). - Added extras folder with 
GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob) - Blender 2.5x Slim now the default exporter (old exporter removed).
 
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
 - Line clipping in 
CanvasRenderer(julianwa) - Refactored 
CanvasRendererandSVGRenderer. (mrdoob) - Switched to Closure compiler.
 
2010 11 04 - r28 (62.802 KB)
Loaderclass allows load geometry asynchronously at runtime. (alteredq)MeshPhongMaterialworking withWebGLRenderer. (alteredq)- Support for huge objects. Max 500k polys and counting. (alteredq)
 Projector.unprojectVectorandRayclass to check intersections with faces (based on mindlapse work)- Fixed 
Projectorz-sorting (not as jumpy anymore). - Fixed Orthographic projection (was y-inverted).
 - Hmmm.. lib file size starting to get too big...
 
2010 10 28 - r25 (54.480 KB)
WebGLRenderernow up to date with other renderers! (alteredq)- .obj to .js python converter (alteredq)
 - Blender 2.54 exporter
 - Added 
MeshFaceMaterial(multipass per face) - Reworked 
CanvasRendererandSVGRenderermaterial handling 
2010 10 06 - r18 (44.420 KB)
- Added 
PointLight CanvasRendererandSVGRendererbasic lighting support (ColorStroke/ColorFill only)Renderer>Projector.CanvasRenderer,SVGRendererandDOMRendererdo not extend anymore- Added 
computeCentroidsmethod toGeometry 
2010 09 17 - r17 (39.487 KB)
- Added 
Light,AmbientLightandDirectionalLight(philogb) WebGLRendererbasic lighting support (philogb)- Memory optimisations
 
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
 - Additional 
Matrix4andVector3methods 
2010 07 23 - r15 (32.440 KB)
- Using new object 
UVinstead ofVector2where it should be used - Added 
Mesh.flipSidedboolean (false by default) CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)ParticleBitmapMaterial.offsetadded- Fixed gap when rendering 
Face4withMeshBitmapUVMappingMaterial 
2010 07 17 - r14 (32.144 KB)
- Refactored 
CanvasRenderer(more duplicated code, but easier to handle) Face4now supportsMeshBitmapUVMappingMaterial- Changed order of 
*StrokeMaterialparameters. Now it'scolor,opacity,lineWidth. BitmapUVMappingMaterial>MeshBitmapUVMappingMaterialColorFillMaterial>MeshColorFillMaterialColorStrokeMaterial>MeshColorStrokeMaterialFaceColorFillMaterial>MeshFaceColorFillMaterialFaceColorStrokeMaterial>MeshFaceColorStrokeMaterialColorStrokeMaterial>LineColorMaterialRectangle.instersectsreturned false with rectangles with 0px witdh or height
2010 07 12 - r13 (29.492 KB)
- Added 
ParticleCircleMaterialandParticleBitmapMaterial Particlenow useParticleCircleMaterialinstead ofColorFillMaterialParticle.size>Particle.scale.xandParticle.scale.yParticle.rotation.zfor rotating the particleSVGRenderercurrently out of sync
2010 07 07 - r12 (28.494 KB)
- First version of the 
WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now) Matrix4.lookAtfix (CanvasRendererandSVGRenderernow handle the -Y)Colornow using 0-1 floats instead of 0-255 integers
2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
 Scene.add>Scene.addObject- Enabled 
Scene.removeObject 
2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
 Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 KB)
- JSLinted.
 autoClearproperty for renderers.- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
 - Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
 
2010 06 06 - r8 (23.496 KB)
- Moved UVs to 
Geometry. CanvasRendererexpands screen space points (workaround for antialias gaps).CanvasRenderersupportsBitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 KB)
- Added Line Object.
 - Workaround for WebKit not supporting rgba() in SVG yet.
 - No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
 
2010 05 17 - r6 (21.003 KB)
- 2d clipping on 
CanvasRendererandSVGRenderer clearRectoptimisations onCanvasRenderer
2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
 - Added 
THREEnamespace Camera.x->Camera.position.xCamera.target.x>Camera.target.position.xColorMaterial>ColorFillMaterialFaceColorMaterial>FaceColorFillMaterial- Materials are now multipass (use array)
 - Added 
ColorStrokeMaterialandFaceColorStrokeMaterial geometry.faces.aare now indexes instead of references
2010 04 26 - r4 (16.274 KB)
SVGRendererParticle renderingCanvasRendererusescontext.setTransformto avoid extra calculations
2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
 - Added 
PlaneandCubeprimitives 
2010 04 24 - r2 (15.724 KB)
- Improved 
Colorhandling 
2010 04 24 - r1 (15.25 KB)
- First alpha release
 


















































