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README.md

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### Unity
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Usage is almost the same as in the .NET environment, except that the console functions must be replaced with functions provided by Unity. If the `NetworkingSockets.DispatchCallback()` will be called in a game loop, then keep Unity run in background by enabling the appropriate option in the player settings.
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Usage is almost the same as in the .NET environment, except that the console functions must be replaced with functions provided by Unity. If the `NetworkingSockets.RunCallbacks()` will be called in a game loop, then keep Unity run in background by enabling the appropriate option in the player settings.
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API reference
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