[LIB] Sprite generator #35
AndyGFX
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Generate sprite from mask in map editor, where pixel definition depend on used tile.
-- TILE ID = 0 = Always EMPTY
-- TILE ID = 1 = Always STATIC - RED
-- TILE ID = 2 = Always EMPTY/VOID by seed - GREEN
-- TILE ID = 3 = Always EMPTY/SOLID by seed - BLUE
-- TILE ID = 4 = Y-axis MIRROR
-- TILE ID = 5 = X-axis MIRROR
Download: LIB-SpriteGenerator
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