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Additional codebase for CI testing #8655

@jerrans

Description

@jerrans

Problem Description

Slang compiler upgrades sometimes result in compiler and/or validation errors that aren't capture by the existing testing coverage. Expanding testing coverage is one way to address the issue over time but compiling and validating an existing, diverse set of shaders as part of CI can help as well.

Preferred Solution

The RTX Remix codebase has an option to compile only the shaders, doing this as an additional step in CI would help prevent breakage across versions.

https://github.com/NVIDIAGameWorks/dxvk-remix/blob/main/build_shaders_only.ps1

Alternative Solutions

RTX NS SDK is also a good candidate for additional testing.

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