-
Notifications
You must be signed in to change notification settings - Fork 2
Open
Description
The default camera near and far planes are at 1.0 and 1000.0, respectively. Getting too close to a voxel causes visually noticeably clipping:
setting cameraNear to 0.1 improves this, but would be best to retest once collision physics (voxel-control/voxel-physical?) are added, since you can currently clip into a voxel. Also the cameraFar value of 1000.0 is unnecessarily high, 100.0 is more reasonable but it varies depending on game.chunkDistance (with https://github.com/deathcap/camera-debug can test 10 - 1000).
Metadata
Metadata
Assignees
Labels
No labels
