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Clipping plane tweaks #3

@deathcap

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@deathcap

The default camera near and far planes are at 1.0 and 1000.0, respectively. Getting too close to a voxel causes visually noticeably clipping:

screen shot 2014-05-26 at 5 31 34 pm

setting cameraNear to 0.1 improves this, but would be best to retest once collision physics (voxel-control/voxel-physical?) are added, since you can currently clip into a voxel. Also the cameraFar value of 1000.0 is unnecessarily high, 100.0 is more reasonable but it varies depending on game.chunkDistance (with https://github.com/deathcap/camera-debug can test 10 - 1000).

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